# XMR-15

▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ \[HERC DATASET ENTRY: XMR-15\] ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

<table border="1" class="align-center" id="bkmrk-damage-attacks-per-s" style="border-collapse: collapse; width: 100%; height: 152.781px; border-width: 3px;"><colgroup><col style="width: 14.3369%;"></col><col style="width: 14.3369%;"></col><col style="width: 12.4253%;"></col><col style="width: 17.5627%;"></col><col style="width: 12.9032%;"></col><col style="width: 14.3369%;"></col><col style="width: 14.3369%;"></col></colgroup><tbody><tr style="height: 46.5938px;"><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Damage**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Attacks Per Second**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**DPS**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Range**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Accuracy**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Ammo Cost**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Knockback**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">45 - 55</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">7.46</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">???</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">22</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">72.5%</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">66</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">15%</td></tr><tr style="height: 46.5938px;"><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Reload Speed**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Fire Mode**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Magazine Size**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Minimum effective range**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Noise**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Move Speed Penalty**</td><td class="align-center" style="height: 46.5938px; border-width: 3px; vertical-align: middle;">**Other Effects**</td></tr><tr style="height: 29.7969px;"><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">2.25 seconds</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">Automatic</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">30</td><td class="align-center" style="height: 29.7969px; border-width: 3px; vertical-align: middle;">  
</td><td style="border-width: 3px;">15

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##### <span style="text-decoration: underline;">**How to Obtain:**</span>

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##### <span style="text-decoration: underline;">**Crafting:**</span>

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##### <span style="text-decoration: underline;">**Recycling products:**</span>

- [Firing Pin](https://wiki.deadzonegame.net/books/standard-components/page/firing-pin "Firing Pin") x 1
- [Barrel](https://wiki.deadzonegame.net/books/standard-components/page/barrel "Barrel") x 1
- [Return Spring](https://wiki.deadzonegame.net/books/standard-components/page/return-spring "Return Spring") x 1
- [Trigger System](https://wiki.deadzonegame.net/books/standard-components/page/trigger-system "Trigger System") x 1
- [Machined Parts](https://wiki.deadzonegame.net/books/standard-components/page/machined-parts "Machined Parts") x Variable (dependent on the item's level and [attachments/conditions](https://wiki.deadzonegame.net/books/weapon-attachments-and-conditions "Weapon Attachments and Conditions"))
- [Treated Wood](https://wiki.deadzonegame.net/books/standard-components/page/treated-wood "Treated Wood") x Variable (dependent on the item's level and [attachments/conditions](https://wiki.deadzonegame.net/books/weapon-attachments-and-conditions))

##### <span style="text-decoration: underline;">**Overview:**</span>

<p class="callout success"><span style="text-decoration: underline;">**PROS:**</span>  
- High Damage  
- Accurate  
- Good Range  
- Low Ammo Cost *(vs. other assault rifles)* - Reloads Quickly  
- High RoF</p>

<p class="callout danger"><span style="text-decoration: underline;">**CONS:**</span>  
- Low Ammo Capacity *(vs. other assault rifles)*</p>

<p class="callout warning"><span style="text-decoration: underline;">**TACTICS:**</span>  
With its short reload, high damage and accuracy, fast attack speed, and long range, the XMR-15 is a formidable weapon during both horde attacks and at attacking from a distance. Its small magazine size leaves something to be desired, although gear can be equipped to further decrease its already impressive reload time. ***<span class="mw-headline"><span style="text-decoration: underline;">Recommended gear:</span>  
</span>***<span class="mw-headline">- </span>Extended Mags to allow more shots to be fired before reloading, with some variants increasing reload speed as well.  
- Ammunition Pouchs/Bandoliers for faster reloads.  
- Glasses to increase its effective range, with some variants increasing accuracy as well.</p>

<p class="callout info"><span style="text-decoration: underline;">**BACKGROUND:** </span>This experimental weapon based on the German G36 is HERC's custom version of the XM8, a prototype assault rifle designed to replace the aging M16/M4 rifles. What makes it unique from its basis is its versatility, allowing the operator to perform quick repairs and barrel changes on-site.  
Developed by HERC, it has been field tested by HERC and survivors alike.</p>

##### <span style="text-decoration: underline;">**Variations:** </span>

<table border="1" id="bkmrk-suppressed-sighted-s" style="border-collapse: collapse; width: 97.5%; height: 313.406px;"><colgroup><col style="width: 33.3741%;"></col><col style="width: 33.3741%;"></col><col style="width: 33.3741%;"></col></colgroup><thead><tr style="height: 30.5px;"><td class="align-center" style="height: 30.5px; vertical-align: middle;">**SUPPRESSED**</td><td class="align-center" style="height: 30.5px; vertical-align: middle;">**SCOPED**</td><td class="align-center" style="height: 30.5px; vertical-align: middle;">**SUPPRESSED + SCOPED**</td></tr></thead><tbody><tr style="height: 152.328px;"><td class="align-center" style="height: 152.328px; vertical-align: middle;"></td><td class="align-center" style="height: 152.328px; vertical-align: middle;">  
</td><td class="align-center" style="height: 152.328px; vertical-align: middle;">  
</td></tr><tr style="height: 130.578px;"><td style="height: 130.578px;"><span style="text-decoration: underline;">**Obtained By:**</span>   
<span style="text-decoration: underline;">**Guaranteed stat:**</span>

</td><td style="height: 130.578px;"><span style="text-decoration: underline;">**Obtained By:**</span>

<span style="text-decoration: underline;">**Guaranteed stat:**</span>

</td><td style="height: 130.578px;"><span style="text-decoration: underline;">**Obtained By:**</span>

<span style="text-decoration: underline;">**Guaranteed stat:** </span>

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