Bows
A class of weapon specialized in by Scavengers
Bow
Bow
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ [HERC DATASET ENTRY: BOW] ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
| Damage | Attacks Per Second | DPS | Range | Accuracy | Ammo Cost | Knockback |
|
65 - 75 |
4 | ??? |
16 |
?% | 5 | 5% |
| Reload Speed | Fire Mode | Magazine Size | Minimum effective range | Noise | Move Speed Penalty | Other Effects |
| 1.25 seconds | Single-Shot | 1 | 1 |
How to Obtain:
Crafting:
Recycling products:
- Bolt Assembly x 1
- Pipe x 1
- Heavy Fabric x Variable (dependent on the item's Level and attachments/conditions)
- Machined Parts x Variable (dependent on the item's Level and attachments/conditions)
- Treated Wood x Variable (dependent on the item's Level and attachments/conditions)
Overview:
PROS:
- Very Low Ammo Cost (lowest of all bows)
- High Damage
- Good Effective Range
- Accurate
- Reloads Quickly
- Very Quiet
CONS:
- Single-shot
- Low Knockback
TACTICS:
The low-level version of the compound bow, it shares many of the same traits as its other sibling, with a respectable range, high damage per shot, and incredible quietness. It also has an extremely low ammo cost, making it great for compounds that are running low on ammunition. However, its single-shot nature necessitates a reload after every shot, greatly reducing its effectiveness. Support from other survivors is a necessity to avoid being swarmed.
Recommended gear:
- Glasses to beef up its already high effective range.
- Vests to increase the wearer's health, with some variants increasing reload speed.
BACKGROUND:
The self-bow has been used by humans since before recorded history for hunting and later for warfare. While it has mostly been superseded by firearms in most purposes and the modern compound bow is more powerful, it is still a serviceable weapon in the hands of those who are skilled or lack other weapons.
Found in select sporting goods stores or the households of archery practitioners.
Variations:
| SUPPRESSED | SCOPED | SUPPRESSED + SCOPED |
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Obtained By: Looting or Crafting (with Recoilless) -80% Noise -10% Damage |
Obtained By: Looting Guaranteed stat: +15% Range +3% Accuracy |
Obtained By: Looting Guaranteed stat: -80% Noise -10% Damage +15% Range +3% Accuracy |
Crossbow
Crossbow
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ [HERC DATASET ENTRY: CROSSBOW] ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
| Damage | Attacks Per Second | DPS | Range | Accuracy | Ammo Cost | Knockback |
| ? - ? | 4 | ? DPS | 15 | 70% | 21 | 10% |
| Reload Speed | Fire Mode | Magazine Size | Minimum effective range | Noise | Move Speed Penalty | Other Effects |
| 2 seconds | Single Shot |
1 |
1 |
How to Obtain:
Crafting:
Recycling products:
- Bolt Assembly x 1
- Pipe x 1
- Heavy Fabric x Variable (dependent on the item's Level and attachments/conditions)
- Machined Parts x Variable (dependent on the item's Level and attachments/conditions)
- Treated Wood x Variable (dependent on the item's Level and attachments/conditions)
Overview:
PROS:
- High Damage
- Low Ammo Cost
- Very Quiet
- Good Effective Range
- Accurate
CONS:
- Single-Shot
- Slow Reload Time (slowest of all bows)
TACTICS:
A silent and deadly weapon for it's level, it is useful for taking out lone zombies while scavenging. However, it's slow reload, and one shot at a time capacity can become a liability in crowds. Thus, it's best to make sure to pair the crossbow user, who is most likely a Scavenger, with those who can reload much more quickly, as they can provide cover or act as a distraction for the crossbow user to do their task.
Recommended gear:
-
-
-
BACKGROUND:
This ancient Chinese invention served as the cheaper, simpler alternative to the bow and arrow, which required a life time of training and expertise in order to use properly. With the arrival of gunpowder-based firearms, crossbows were reduced to becoming a mere recreational pastime for archery enthusiasts, but has seen a resurgence during the zombie apocalypse for its silent, deadly properties.
Available in hunting and select sporting goods stores.
Variations:
| SUPPRESSED | SCOPED | SUPPRESSED + SCOPED |
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Obtained By: Looting or Crafting (with Recoilless) -80% Noise -10% Damage |
Obtained By: Looting Guaranteed stat: +15% Range +3% Accuracy |
Obtained By: Looting Guaranteed stat: -80% Noise -10% Damage +15% Range +3% Accuracy |
Hunting Crossbow
Hunting Crossbow
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ [HERC DATASET ENTRY: HUNTING CROSSBOW] ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
| Damage | Attacks Per Second | DPS | Range | Accuracy | Ammo Cost | Knockback |
| 95 - 114 | 4 | 30.5 DPS | 16 | 80% | 21 | 10% |
| Reload Speed | Fire Mode | Magazine Size | Minimum effective range | Noise | Move Speed Penalty | Other Effects |
| 2 seconds | Single-shot | 1 | 1 |
How to Obtain:
Crafting:
Recycling products:
- Bolt Assembly x 1
- Pipe x 1
- Heavy Fabric x Variable (dependent on the item's Level and attachments/conditions)
- Machined Parts x Variable (dependent on the item's Level and attachments/conditions)
- Treated Wood x Variable (dependent on the item's Level and attachments/conditions)
Overview:
PROS:
- High Damage
- Quiet
- Low Ammo Cost
CONS:
- Single-Shot
- Slow Reload Time (slowest of all bows)
TACTICS:
The higher-leveled brother of the standard crossbow, it deals more damage per shot but is otherwise quite similar in its properties, such as its single-shot nature and quietness. As such, the tactics that apply to the crossbow also apply to this weapon.
Recommended gear:
- Glasses to improve its effective range, allowing survivors to pick off zombies from a longer distance.
- Vests to increase the wearer's health, with some variants increasing reload speed as well.
BACKGROUND:
Despite the superior range and stopping power of rifles, crossbows are nonetheless used by some, whether it's due to strict gun control laws, bow-specific hunting seasons, or simply a personal desire to live in a pre-gun era. In any case, their owners found them very useful in the apocalypse, whether in their original use, or taking down a very different prey.
Sold in select hunting, sporting or camping goods stores.
Variations:
| SUPPRESSED | SCOPED | SUPPRESSED + SCOPED |
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Obtained By: Looting or Crafting (with Recoilless) -80% Noise -10% Damage |
Obtained By: Looting Guaranteed stat: +15% Range +3% Accuracy |
Obtained By: Looting Guaranteed stat: -80% Noise -10% Damage +15% Range +3% Accuracy |
Compound Bow
Compound Bow
▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ [HERC DATASET ENTRY: COMPOUND BOW] ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
| Damage | Attacks Per Second | DPS | Range | Accuracy | Ammo Cost | Knockback |
| 150 - 180 | 4 | ? DPS | 18 | ?% | 5 | 5% |
| Reload Speed | Fire Mode | Magazine Size | Minimum effective range | Noise | Move Speed Penalty | Other Effects |
| 1.25 seconds | Single-Shot | 1 | 1 |
How to Obtain:
Crafting:
Recycling products:
- Bolt Assembly x 1
- Pipe x 1
- Heavy Fabric x Variable (dependent on the item's Level and attachments/conditions)
- Machined Parts x Variable (dependent on the item's Level and attachments/conditions)
- Treated Wood x Variable (dependent on the item's Level and attachments/conditions)
Overview:
PROS:
- Very Low Ammo Cost
- High Damage
- Good Effective Range
- Accurate
- Reloads Quickly
- Very Quiet
CONS:
- Single-shot
- Low Knockback
TACTICS:
The compound bow has respectable range, high damage per shot and produces very little noise when fired, making it a useful weapon for survivors short on ammunition. However, its single-shot nature necessitates a reload after every shot, causing a relatively low damage per second. Support from other survivors is recommended.
Recommended gear:
- Glasses to beef up its already high effective range.
- Vests to increase the wearer's health, with some variants increasing reload speed as well.
BACKGROUND:
The modern compound bow utilizes a series of pulleys and cables in its limbs, allowing it to store more energy than traditional bows and impart larger force onto the arrow. While modern firearms are still superior in terms of raw firepower, the bow may nonetheless be useful in situations where ammunition is scarce or stealth needs to be maintained.
Found in select sporting goods stores or the households of archery enthusiasts.
Variations:
| SUPPRESSED | SCOPED | SUPPRESSED + SCOPED |
|
|
||
|
Obtained By: Looting or Crafting (with Recoilless) -80% Noise -10% Damage |
Obtained By: Looting Guaranteed stat: +15% Range +3% Accuracy |
Obtained By: Looting Guaranteed stat: -80% Noise -10% Damage +15% Range +3% Accuracy |