M-417 ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ [HERC DATASET ENTRY: M-417] ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ Damage Attacks Per Second DPS Range Accuracy Ammo Cost Knockback 120 - 140 1.82 112.2 DPS 22 72.5% 100 10% Reload Speed Fire Mode Magazine Size Minimum effective range Noise Move Speed Penalty Other Effects 2.8 seconds Semi-Automatic 10 7 15 -10% How to Obtain: Crafting:   Recycling products: Barrel x 1 Bolt Assembly x 1 Sights x 1 Machined Parts x Variable (dependent on the item's Level and attachments/conditions) Overview: PROS: - High Damage - Long Effective Range - High RoF   (vs other long rifles) - Large Magazine  (vs other long rifles) - Reloads Quickly  (vs other long rifles) CONS: - High Ammo Cost - Inaccurate  (vs other long rifles) - Moderate Move Speed Penalty TACTICS: A relatively fast rate of fire combined with excellent damage per shot and long effective range lets it rip apart targets with ease from a safe distance. However, while a decently fast reload and relatively large magazine leaves it less vulnerable to being swarmed than other long rifles, it's still not recommended for close quarters and is best used from a distance, preferably with support from other survivors. Recommended gear: - Glasses to further improve range, with some variants improving accuracy as well. - Bandoliers to improve reload speed, reducing the amount of time survivors spend reloading the weapon. BACKGROUND: An upsized version of the M-416, this battle rifle retains many of the same improvements over the M4 carbine. Its biggest difference from the M-416 is that it fires the hard hitting 7.62mm NATO round from a longer barrel, greatly increasing its stopping power and range. Favored by some special forces and law enforcement units as a designated marksman's rifle. Variations: SUPPRESSED SCOPED SUPPRESSED + SCOPED   Obtained By: Looting or Crafting (with Recoilless) Guaranteed stat: -80% Noise -10% Damage -20% Enemy suppression Obtained By: Looting Guaranteed stat: +15% Range +3% Accuracy Obtained By: Looting Guaranteed stat: -80% Noise -10% Damage -20% Enemy suppression +15% Range +3% Accuracy