# SV-SMG MK II (★↑)

[![SV-SMG MK II.jpg](https://wiki.deadzonegame.net/uploads/images/gallery/2026-01/h0tolbsZ1wB7VIcj-sv-smg-mk-ii.jpg)](https://wiki.deadzonegame.net/uploads/images/gallery/2026-01/h0tolbsZ1wB7VIcj-sv-smg-mk-ii.jpg)▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ \[HERC DATASET ENTRY: SV-SMG MK II\] ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

<table border="1" id="bkmrk-damage-attacks-per-s" style="border-collapse: collapse; width: 100%; border-width: 3px; height: 97.1876px;"><colgroup><col style="width: 15.7693%;"></col><col style="width: 10.2761%;"></col><col style="width: 9.91637%;"></col><col style="width: 11.828%;"></col><col style="width: 9.67742%;"></col><col style="width: 9.19952%;"></col><col style="width: 13.0227%;"></col><col style="width: 11.2306%;"></col><col style="width: 9.08005%;"></col></colgroup><thead><tr style="height: 48.5938px;"><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Damage**</td><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Attacks Per Second**</td><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Fire Mode**</td><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Knockback**</td><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Accuracy**</td><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Range**</td><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Reload Speed**</td><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Magazine Size**</td><td class="align-center" style="height: 48.5938px; border-width: 3px; vertical-align: middle;">**Noise**</td></tr></thead><tbody><tr style="height: 48.5938px;"><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">15 - 18 (75.7 DPS)</td><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">11.39</td><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">Automatic</td><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">6%</td><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">51.75%</td><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">8</td><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">1.25 seconds</td><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">54</td><td class="align-center" style="vertical-align: middle; border-width: 3px; height: 48.5938px;">11</td></tr></tbody></table>

##### <span style="text-decoration: underline;">**How to Obtain:**</span>

- Level 15 variants can be crafted using a [SV-SMG](https://wiki.deadzonegame.net/books/submachine-guns/page/sv-smg "SV-SMG (★)"), 50 [Machined Parts](https://wiki.deadzonegame.net/books/standard-components/page/machined-parts "Machined Parts"), 1 [Pipe](https://wiki.deadzonegame.net/books/standard-components/page/pipe "Pipe"), 2 [Lenses](https://wiki.deadzonegame.net/books/standard-components/page/lense "Lense"), and 10 [Rivets](https://wiki.deadzonegame.net/books/standard-components/page/rivets "Rivets") at a Level 6+ Weapons Bench for 50 <span class="mw-default-size">![image.png](https://wiki.deadzonegame.net/uploads/images/gallery/2026-01/cyZGFHJ8kv0Y6yYu-image.png)</span> (also requires a Level 15+ [Engineer](https://wiki.deadzonegame.net/books/survivor-classes/page/engineer "Engineer"))

##### <span style="text-decoration: underline;">**Crafting:**</span>

- The weapon can be upgraded up to Level 16.

##### <span style="text-decoration: underline;">**Recycling products:**</span>

- [Trigger System](https://wiki.deadzonegame.net/books/standard-components/page/trigger-system "Trigger System") x 1
- [Return Spring](https://wiki.deadzonegame.net/books/standard-components/page/return-spring "Return Spring") x 1

##### <span style="text-decoration: underline;">**Overview:**</span>

<p class="callout success"><span style="text-decoration: underline;">**PROS:**</span>  
- Good Damage  
- Reloads Quickly *(fastest of all weapons)  
-* Fully-Automatic  
- High RoF *-* Accurate *(vs. other SMGs)*  
- Large Magazine</p>

<p class="callout danger"><span style="text-decoration: underline;">**CONS:**</span>  
- Short Effective Range *(vs. other SMGs)  
-* High Ammo Cost  
- Only available through crafting</p>

<p class="callout warning"><span style="text-decoration: underline;">**TACTICS:**</span>  
The SV-SMG MK II retains its base model's ammo-intensive rate of fire and pairs it with greatly increased accuracy and an even larger magazine, ensuring its ability to oversaturate its target with precision fire. The ballistic potential and each individual shot remains low, and it has a very short effective range, possibly endangering its wielder if they are unable to subdue advancing threats. ***<span class="mw-headline"><span style="text-decoration: underline;">Recommended gear:  
</span></span>***- Extended Mags increase its ammo capacity, allowing it to deliver even more rounds before having to reload.  
- Glasses increase its short engagement range, with some variants increasing the wearer's ability to strike their target.  
- Weapon Cleaning Kits enhance its accuracy further, ensuring less ordnance is wasted.  
- Ammunition Mods increase the ballistic impact of each shot, allowing its wielder to bring down infected at a greater speed.</p>

<p class="callout info"><span style="text-decoration: underline;">**WEAPON BRIEF:** </span>The military have made their own modifications upon the highly advanced SV-SMG; with the most noticeable being a scope for optical assistance and an enlarged magazine. Operators who are issued this compact yet high-performance weapon can expect low mission difficulty should their objective be clearing out hostiles in close quarters combat.  
May be found in the hands of close-combat shock troops.</p>

##### <span style="text-decoration: underline;">**Variations:**</span>

The SV-SMG MK II has no modular variations.

<span style="text-decoration: underline;">  
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