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M60-E6

▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ [HERC DATASET ENTRY: M60-E6] ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓

Damage Attacks Per Second DPS Range Accuracy Ammo Cost Knockback

40 - 55

8.84 140.5 DPS

18

42.5% 200 8%
Reload Speed Fire Mode Magazine Size Minimum effective range Noise Move Speed Penalty Other Effects

6 seconds

Automatic

200
15 -20%
How to Obtain:

Crafting:
  •  
Recycling products: 
  • Barrel x 1
  • Firing Pin x 1
  • Return Spring x 1
  • Trigger System x 1
  • Machined Parts x Variable (dependent on the item's Level and attachments/conditions)
Overview:

PROS:
- Good Damage
- Long Effective Range (vs. other LMGs)
- Massive Magazine (largest of all LMGs)
- Fully Automatic
- High RoF

CONS:
- Inaccurate
- Very High Ammo Cost (highest of all all-class weapons)
- High Move Speed Penalty
- Reloads Slowly (slowest of all weapons)

TACTICS:
With decent damage per shot, a high rate of fire and an incredibly massive magazine, this weapon is the very epitome of spray-and-pray, capable of laying down fire for extended periods of time, though at a high cost in ammunition. However, its incredible power is mitigated by its low accuracy, making it best suited to a survivor with either a high Ranged Combat skill and/or the LMG specialization. It also reloads at the very slow pace typical of a belt-fed weapon, necessitating cover by other survivors while doing so.
Recommended gear:
- Shooting Gloves to improve accuracy, as well as improving damage.
- Extended Mags to increase the time it can lay down fire.
- Glasses extend the range, with some variants improving accuracy.
- Bandoliers increase the reload speed.
- Shoes negate the move penalty somewhat.
- Ammunition Mods increase damage output, which reduces the amount of bullets needed to kill, thereby extending the time between reloads.

BACKGROUND:
The latest incarnation of the venerable M60 series has ironed out the reliability issues that had caused its predecessors to be replaced by the M249 SAW and M-240. Already one of the lightest 7.62mm LMGs around, the E6 model is even lighter, making it perfect for special operations units who need some heavy firepower while travelling light.
Primarily in use with the Coast Guard and reserve units. It's also the LMG of choice for the Navy SEALs.

Variations:
SUPPRESSED SCOPED SUPPRESSED + SCOPED


 



Obtained By: Looting or Crafting (with Recoilless)
Guaranteed stat:

-80% Noise

-10% Damage
-20% Enemy suppression

Obtained By: Looting

Guaranteed stat:

+15% Range

+3% Accuracy

Obtained By: Looting

Guaranteed stat:

-80% Noise

-10% Damage
-20% Enemy suppression

+15% Range

+3% Accuracy